Roadmap

The rundown.

Everything Vellum does or is going to do, in the order it lands. Nothing on this site claims to ship before it does.

Live

Live

In the app today.

Your HUD is your camera

OBS draws the HUD over your webcam and its Virtual Camera carries it into Discord. The table sees your stats on your own tile.

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One link, set once

Your character packs into a single URL. Paste it into OBS once and it stays put for the whole campaign.

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Daggerheart, player and GM

Hope, HP, Stress, Armor, conditions and damage thresholds for players. A Fear track for the GM.

Bars or chits, per frame

Each frame decides how every stat draws. The same HP can be a bar in one frame and chits in another.

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Pick a frame per game

Choose an official or community frame for each game. Your choice rides in the same link, so OBS picks it up.

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The Frame Library

Official frames from us, community frames by pull request. Every frame ships inside the app, so picking one contacts no server.

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Programmable hotkeys

Load one script in OBS and bind any key or button to +1 Hope, mark HP or toggle a condition. Your hands stay on the game.

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Light face tracking

Widgets can follow your face: a crown over your head, a nameplate under your chin. Off by default, and the camera never leaves your machine.

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The frame creator

Place widgets, choose bars or chits and colors, and preview the real HUD at Discord tile size. Your frames stay yours; export one to share it.

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Next

Next

Being built now.

Later

Later

Planned, not started.

More games

Systems become config: resources, conditions and a character sheet. Daggerheart is the reference; yours is next.